Predictable Compute Architecture for Visual Production
Whether you are evaluating multi-pass conditioning workflows in our Sandbox or integrating 16-bit OpenEXR sequences into an enterprise finishing pipeline, VidSynth provides clear, auditable usage tiers.
SANDBOX
For experimentation, pipeline evaluation, and testing conditioning parameters.
- ✓Limited generation & simulation credits
- ✓Standard export formats (MP4 H.264 / WebM VP9)
- ✓Basic studio project management (Create, Rename, Delete)
- ✓Access to community & pipeline documentation
PRO VFX STUDIO
For professional creators, compositors, and VFX supervisors requiring multi-pass deliverables.
- ✓Higher monthly generation credit limits
- ✓Priority processing in batch queue (when deployed)
- ✓Advanced transformation controls (all 5 passes + 6-DoF Rig)
- ✓Higher export capabilities (4K UHD, ProRes 422 HQ, 16-bit EXR)
- ✓Extended project history & professional workflow tools
ENTERPRISE
For production teams, post-production houses, and media organizations.
- ✓Custom usage limits & pooled organization credits
- ✓Multi-user team workspaces & organization management
- ✓Custom pipeline integrations (Nuke, ShotGrid, REST webhooks)
- ✓Dedicated solutions engineering support
- ✓Isolated S3 asset buckets & enterprise security options
Plan Feature Comparison
| Capability / Specification | Sandbox | Pro VFX Studio (Proposed) | Enterprise (Proposed) |
|---|---|---|---|
| Character Transformation (`VS-CHAR-2.4`) | Evaluation Preview | Full Multi-Pass Conditioning | Full + Custom Fine-Tuned LoRA |
| Semantic Rotoscoping (`VS-MATTE-3.0`) | 8-Bit Alpha Preview | 16-Bit Multi-Layer EXR Trimap | 16-Bit Multi-Layer EXR Trimap |
| Z-Depth & Normal Relighting (`VS-RELIGHT-1.2`) | Included (Preview) | 32-Bit Float Disparity + Normals | 32-Bit Float Disparity + Normals |
| Maximum Target Resolution | Up to 1920×1080 | Up to 3840×2160 (4K UHD) | Up to 3840×2160 + Anamorphic Scope |
| Export Containers | MP4 (H.264), WebM (VP9) | MP4, WebM, ProRes 422 HQ, 16-Bit EXR | All Formats + Direct S3 Delivery |
| Workspace & Access Control | Single User Workspace | Individual Creator Studio | Multi-Seat Team Workspaces & RBAC |
Relative Compute Credit Schedule
Credits represent normalized relative compute units based on target frame resolution and enabled conditioning passes (96-frame / 4-second reference shot):
| Pass Configuration | Resolution | Relative Credit Weight |
|---|---|---|
| Single Conditioning Pass (Sandbox) | 1920×1080 | 10 CR / 96F |
| Character + Matte + Z-Depth Bundle | 2560×1440 | 20 CR / 96F |
| Full 5-Pass EXR Sequence | 3840×2160 (4K) | 35 CR / 96F |
Billing & Licensing Questions
Why are dollar prices not listed for Pro VFX and Enterprise?
VidSynth is onboarding studios in structured cohorts. Rather than publishing speculative pricing or unverified SLA guarantees, we provide free Sandbox evaluation and tailor commercial agreements directly with onboarded teams.
Do unused Sandbox evaluation credits expire?
Sandbox evaluation credits do not expire during technical preview, and can be reset inside the Studio Dashboard for continued workflow testing.
Who owns the intellectual property of generated outputs?
Under our Terms of Service, customers retain full ownership of their uploaded source plates and synthesized outputs. Customer plates are never used to train foundation models without explicit written opt-in.